#include "../../core/os/string.h"

namespace sleek
{
    namespace mesh
    {
        class MeshBuffer;
        MeshBuffer* LoadMeshFromMtl(core::os::stringc);
        bool  WriteMeshToMtl(MeshBuffer*,core::os::stringc);
        bool  IsMeshFormatMtl(core::os::stringc);
    }
}
